There are a few games where you can run into this limitation out of nowhere - it happens frequently in the Bioshock remaster collection, since all three games share allocated space as well as games with a large number of saves like Fallout 4. While it should be theoretically possible to have essentially limitless data, without taking into consideration any sort of RAM overhead that'd involve possibly, that is not the case due to limitations in place in the PS4's system firmware itself. So for, say, Madden, that includes the user data/settings, data for the franchise mode, data for the story/career mode, etc. So, like, i agree to some extent, but also understand that the PS4's file system has a limit on user data for a single game, generally assumed to be about 1GB of save data per game - that is ALL save data for the game, not just a single save file.
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